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[Nano] Rouse Outfit (Team) (223257)
#1
[Historical Auno comment import]
Original author: Shareida
Original posted-at text: 2004-10-27 03:56
Auno comment ID: 8160
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

Do i see right? User Hit Current nano 148 .. 148 3 hits, 2s delay.
Loosing 1200 nanopoints for gaining 444? Almost as useful as relentless Slayer.
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#2
[Historical Auno comment import]
Original author: Strupstad
Original posted-at text: 2004-10-28 04:16
Auno comment ID: 8188
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

Can't wait to hit 217 so I can bug my team members with this uber nano!
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#3
[Historical Auno comment import]
Original author: Shareida
Original posted-at text: 2004-12-18 02:24
Auno comment ID: 8996
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

not for gaining nano yourself tho. 444 nanopoints are the emergency nano stim for the enf to keep your ass safe.
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#4
[Historical Auno comment import]
Original author: Grusummere
Original posted-at text: 2005-03-03 20:31
Auno comment ID: 10403
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

yeah this is meant for ur team to gain the nano Im sure at that lvl anyhow 1200 nano wont be all that much for trader atleast
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#5
[Historical Auno comment import]
Original author: Stern
Original posted-at text: 2005-03-04 02:23
Auno comment ID: 10432
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

wtb PNH :)
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#6
[Historical Auno comment import]
Original author: Nospamas
Original posted-at text: 2005-04-06 07:15
Auno comment ID: 11276
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

The way I see it is that traders take from the enemy (in this case from the nanopoint leech line) and distribute those skills/points/ACs to teammates. Saying this nano is crap is like saying that the original wrangles are usless in teams because they reduce the traders skill.
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#7
[Historical Auno comment import]
Original author: Oejesse
Original posted-at text: 2005-04-07 11:20
Auno comment ID: 11304
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

Well, that wouldn't be the case EXCEPT there's umbral wranglers now - why the HECK would I debilitate myself with a team wrangler which lasts for 3 minutes and not umbral the team which lasts for 2 hours? AND doesn't lower my skills
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#8
[Historical Auno comment import]
Original author: enfoz
Original posted-at text: 2005-08-24 22:39
Auno comment ID: 15378
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

True.. a froobs trader life is hard.. xD
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#9
[Historical Auno comment import]
Original author: Takun
Original posted-at text: 2005-11-13 01:50
Auno comment ID: 19026
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

Nospamas is one of the FEW people that truely remeber what the trader was made for.. not for gimping agents with their little drains in lvl 15 pvp.. the idea behind the trader was to take from the enemy and give to the team.. which if you look through all the nano lines is what it does.. never is giving nano back to your team pointless... and most people use team wranglers that nerf them because they can generally cast a higher team wrangler then the level locked umbras.. which is what i do even tho im a SL trader.. with comp nanos skills from a MP and your drains you break over even now a days..
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#10
[Historical Auno comment import]
Original author: Xeo
Original posted-at text: 2005-12-01 01:40
Auno comment ID: 20282
Auno nano ID: 223257
Source: https://auno.org/ao/db.php?id=223257

148*3*7=3108 NP within a minute.. ubah!
keeper 288*6=1728 per minute..
NT 235*4=940 per minute..
(3108-1200)+1728+940=4576 & ~50% nanocost less.. is any1 said "nano plz"?
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