08-25-2026, 11:01 PM
[Historical Auno comment import]
Original author: Shiare
Original posted-at text: 2008-01-29 05:07
Auno comment ID: 45363
Auno nano ID: 95522
Source: https://auno.org/ao/db.php?id=95522
I agree with jornado. I dual log and team my MP with my alts and I can see the lag on the other computer screen. It shows my MP casting and moving when on my screen the nano was already done before I moved. On the other computer screen it shows my MP moving while actually casting.
Also when just playing my MP, I notice that I can step out from behind cover and nuke, then move back into cover really quickly and it appears that I'm moving and nuking at the same time. However, since I can instacast nukes, the nano attack bar sometimes lags behind the toons actions and gives the appearance of nuking while moving.
But one more thing though. there is a small threshold for nuking and moving with or without a coolant sink or interrupt NF's and it's not due to lag. Basically you can cast a slow executing nano formula then move about 2 - 4 meters and it won't end the casting. Continue moving however and it will eventually interrupt the casting. I believe this is due to the way FC programmed the movement in AO...which is toons actually don't go from stand still to full sprint. Instead they go from stand still, slow walk, then to sprint. So during the time of nano casting, you can actually be in the slow walk phase while casting and moving (which is easily mistaken for running visually but the game interprets it as walking).
One of the best ways to see a clear difference can only be seen during low server population times and inside of a instanced dungeon or mission where you are the only one there. During these times, there is no server lag whatsoever and everything you do happens instantly and accurately about 99% of the time (I know because I play majority of my hours during low server population times and see a huge difference in game performance verse when there's a lot of other players online).
Original author: Shiare
Original posted-at text: 2008-01-29 05:07
Auno comment ID: 45363
Auno nano ID: 95522
Source: https://auno.org/ao/db.php?id=95522
I agree with jornado. I dual log and team my MP with my alts and I can see the lag on the other computer screen. It shows my MP casting and moving when on my screen the nano was already done before I moved. On the other computer screen it shows my MP moving while actually casting.
Also when just playing my MP, I notice that I can step out from behind cover and nuke, then move back into cover really quickly and it appears that I'm moving and nuking at the same time. However, since I can instacast nukes, the nano attack bar sometimes lags behind the toons actions and gives the appearance of nuking while moving.
But one more thing though. there is a small threshold for nuking and moving with or without a coolant sink or interrupt NF's and it's not due to lag. Basically you can cast a slow executing nano formula then move about 2 - 4 meters and it won't end the casting. Continue moving however and it will eventually interrupt the casting. I believe this is due to the way FC programmed the movement in AO...which is toons actually don't go from stand still to full sprint. Instead they go from stand still, slow walk, then to sprint. So during the time of nano casting, you can actually be in the slow walk phase while casting and moving (which is easily mistaken for running visually but the game interprets it as walking).
One of the best ways to see a clear difference can only be seen during low server population times and inside of a instanced dungeon or mission where you are the only one there. During these times, there is no server lag whatsoever and everything you do happens instantly and accurately about 99% of the time (I know because I play majority of my hours during low server population times and see a huge difference in game performance verse when there's a lot of other players online).
