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Original author: Whitey
Original posted-at text: 2006-01-22 16:40
Auno comment ID: 23089
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
if only it had about 5 more meters in range, we could range-cap them too ;)
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Original author: brontomancer
Original posted-at text: 2006-11-28 17:11
Auno comment ID: 34142
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
Recharge time 1.82s (capped at 1s)
this is the only nanoline i know of that has a variable recharge, now thats some lub... wtb for comp buffs
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Original author: Shadow.ik
Original posted-at text: 2006-12-13 14:34
Auno comment ID: 34580
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
55% NR check?Omg that always land =P
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Original author: Solostron
Original posted-at text: 2007-02-01 07:27
Auno comment ID: 36523
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
Recharge time: 1.82s (capped at 1s)
I thought Nano Init only affected the cast time of nanos?
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Original author: Ender2006
Original posted-at text: 2007-03-03 15:17
Auno comment ID: 37455
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
yes the person who posted above has obviously never played an nt above lvl 200. Cast/recharge times are capped at 1/1 . no amount of nano-init will help this.
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Original author: Ender2006
Original posted-at text: 2007-03-03 15:18
Auno comment ID: 37456
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
above comment directed at drakidia, solostron you are correct as well. nanoc init does not affect recharge like physical init does
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Original author: Binarybot
Original posted-at text: 2009-05-05 21:06
Auno comment ID: 53374
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
Perhaps FC is adding this on purpose, they may add a way to reduce recharge time in the future (would make buffing in BS much much easier)
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Original author: Incinerator
Original posted-at text: 2009-05-16 11:43
Auno comment ID: 53544
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
A poor NT was spamming this on my Shade with NR5 it never landed once.
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Original author: pyroathiest
Original posted-at text: 2009-09-07 23:54
Auno comment ID: 54926
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
@ Ender2006....
You obviously have your information mixed up, despite having played an nt.
If a nano has a stated capped attack time, taht is the lowest it will go. If there is no stated capped attack time, the nano can be instacast with enough nano init. Recharge times are only affected by the agg/def slider, and CAN go lower than 1 second if the stated recharge time is low enough. No amount of nano init will affect recharge times.
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Original author: mdk0420
Original posted-at text: 2011-03-30 11:59
Auno comment ID: 59225
Auno nano ID: 259354
Source:
https://auno.org/ao/db.php?id=259354
@ Pyroathiest
You obviously have your information mixed up, whether you played a NT or not. Def/Agg bar has absolutely nothing to do with your recharge time when it comes to nanos. Recharge time for a nano is never affected by anything except by the stated recharge time the nano has. Also Ender2006 never actually mentioned he played a NT, though it seems likely since he corrected someone that hasn't as if he was more knowledgeable on them, however both of you were wrong when mentioning recharge times capping. Auno is known for many bugs, this is just one of them. Everything else you mentioned though is correct =)