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[Nano] Enfraam's Perception Deciever (253384)
#21
[Historical Auno comment import]
Original author: Unkerror
Original posted-at text: 2006-05-14 23:34
Auno comment ID: 26918
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

people complain about nanos being "broken" or "useless" only because they don't know how to use them, just like people complain about Nullity Sphere being "broken" when its far from it
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#22
[Historical Auno comment import]
Original author: Teiji
Original posted-at text: 2006-07-07 00:06
Auno comment ID: 29253
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

Does it really break after a few hits? A few people are saying it does, but the item doesn't mention the %chance to break as with roots and calms. And since NTs are professional crybabies, I'm left wondering if it does :o
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#23
[Historical Auno comment import]
Original author: Angryguy
Original posted-at text: 2006-08-23 08:32
Auno comment ID: 30824
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

Chance of break on attack 25
Chance of break on debuff 20
Chance of break on nano 20
there's your answer
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#24
[Historical Auno comment import]
Original author: Whitey
Original posted-at text: 2006-11-02 02:16
Auno comment ID: 33330
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

this nano is for PVP. quite possibly, they thought it'd be good for an NT in pvm, and then realised later they needed to nerf it with breakable effects. imagine getting rooted and then this, without the break chance... NT too far away to attack, and shit all you can do.
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#25
[Historical Auno comment import]
Original author: Shadow.ik
Original posted-at text: 2006-12-10 22:31
Auno comment ID: 34511
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

This is another joke from funcom like Notum Repulsor perks
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#26
[Historical Auno comment import]
Original author: triggerzer0
Original posted-at text: 2007-01-01 03:30
Auno comment ID: 35565
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

not to mention, that in order to land this you need to run NR debuffs first.
I'd rather just cast IU+izzy's triple and be done with it.
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#27
[Historical Auno comment import]
Original author: minusa
Original posted-at text: 2007-01-23 13:33
Auno comment ID: 36258
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

18 weaponrange isn't in meters. it's %% of original weapon range. And considering many (if not all) PvPers run with yatamutchi+scope (+95%) or in case of artillery symbs set of symbs and scope (like +60%) - good luck downing range from 50m capped at 40m to 45m capped at 40m.
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#28
[Historical Auno comment import]
Original author: Dalek
Original posted-at text: 2007-05-10 00:46
Auno comment ID: 39355
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

Even if it didn't only use 70% of your PM skill to check 100% of opponents NR, even if it wasn't breakable, even if it was insta cast...
All range users are way way over the 40m cap anyway, so they wouldn't notice.
Completly useless, seriously have no use at all, not even a crap use.
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#29
[Historical Auno comment import]
Original author: mtngoat02
Original posted-at text: 2007-07-24 08:36
Auno comment ID: 41133
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

It needs a visual effect, like blinds/roots/snares/calms/stuns. And needs to debuff far more than 18%, but keep the chance of break for balance reasons.
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#30
[Historical Auno comment import]
Original author: Binarybot
Original posted-at text: 2009-01-21 09:11
Auno comment ID: 51304
Auno nano ID: 253384
Source: https://auno.org/ao/db.php?id=253384

Just waiting for Izgimmer's version. He upstages Enfraam often enough. I could see it being 24% reduction, and add a blurred vision effect in pvp (most likely after the engine update to DX9)
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