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[Nano] Intense Agglutinative Nanoweb (223143)
#1
[Historical Auno comment import]
Original author: Sypiken
Original posted-at text: 2004-12-13 22:51
Auno comment ID: 8829
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

Sick ^^
Combine this with a running fixer with some sick AS's. ^^ U just unleashed hell
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#2
[Historical Auno comment import]
Original author: zyx21
Original posted-at text: 2005-02-02 04:51
Auno comment ID: 9721
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

lol, this is fun in PvP :p
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#3
[Historical Auno comment import]
Original author: ath0
Original posted-at text: 2005-09-21 14:44
Auno comment ID: 16543
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

if Last random roll <= 75 and
Level <= 218 and
Level >= 246
Isn't that bugged? There is no number smaller than 218 that is at the same time greater than 246.
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#4
[Historical Auno comment import]
Original author: LordDrathu
Original posted-at text: 2006-08-11 01:59
Auno comment ID: 30489
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

specialization is?
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#5
[Historical Auno comment import]
Original author: Gaiaterra
Original posted-at text: 2006-09-19 20:04
Auno comment ID: 31981
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

Specialization is the thing you need to complete for the SL nanos, spec 1 is mariner's father, spec 2 is the girl that saw it all... Think you need afirce's books for spec 4.
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#6
[Historical Auno comment import]
Original author: Venderim
Original posted-at text: 2006-10-05 05:37
Auno comment ID: 32409
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

If you need to ask what specializations are then you ain't gonna be using this nano anytime soon ;P
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#7
[Historical Auno comment import]
Original author: houserocker
Original posted-at text: 2006-12-13 17:49
Auno comment ID: 34598
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

These nanos have a lot of issues, making them uh how you say..."not so useful". First is the nanocost issue, they need a lot of nano. Second is the casting cap of 1s. Whereas a RK snare you can hit in a split second, to use this snare you have to stop for a full second, which can be deadly in SL. Thirdly, while the RK snares last basically forever as far as you need to be concerned, these last only a minute or so. FOUTHLY (I can go on and on) the SL snares can not be refeshed on the target, due to the fact that the nano you cast on a mob is not the actual snare but rather a nano checking the level of the mob and then applying the appropriate snare. So if you have snared that big bad add nearby while your team tries to kill something else, and the snare is almost out, you have no choice but to watch as the snare ends and the mobs runs up to give you a hug. And I guess my final complaint, the nanoskills of course. In a pvp setup at 220, in which I selfcast SWS X with a bunch of buffing items, I cannot even cast this top SL snare. Not that it really matters, as they all work with about the same effectiveness in SL - I will detail this in next comment I guess...
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#8
[Historical Auno comment import]
Original author: houserocker
Original posted-at text: 2006-12-13 17:56
Auno comment ID: 34599
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

Shadowlands Snares and You!
I have heard a lot of fixers lament that the single snares given to us that work in SL are not useful. I must admit, I was once a believer in this theory as well, but it is not actually true. Snares just work a bit differently and once you master them they are a very nice tool for handling adds in missions, etc. Basically, if you cast the snare on a monster in SL that is moving, it has no effect or very little effect, the mob will still get to you within a few seconds. However if you cast it on a mob that is not aggroed and moving yet, it works like a root, keeping the mob in place (it doesn't move at all). All you need to do is apply this knowledge in a logical fashion. If you open a door and there are two mobs close together, don't bother being sneaky, hoping to pull one and not get your team killed - assume you will pull both. Fire a defensive perk, and run right up to the mobs, that's right, stand next to it. This way it won't move. As soon as you are next to it cast SL snare, and when it lands, run away with the mob you didn't snare close on your heels. Then hope you kill it before the snare runs out.
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#9
[Historical Auno comment import]
Original author: Selkies
Original posted-at text: 2006-12-25 08:29
Auno comment ID: 35325
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

great theory houserocker, but also if it works anything liek tranquilizer (agent perk) the mob won't be affected in runspeed until it stops moving... so if you cast this on a moving mob, then run backwards, once it reaches the spot you were at when you got its attention it will stop and be rooted looking for you... thats how tranq works... i dunno about this tho :P
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#10
[Historical Auno comment import]
Original author: houserocker
Original posted-at text: 2006-12-25 16:02
Auno comment ID: 35335
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143

It's not a theory ;) And if you read my advice again you will see I suggest running up to a mob to snare it, hence, it will not be moving. Then you run away.
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