08-26-2026, 12:58 AM
[Historical Auno comment import]
Original author: houserocker
Original posted-at text: 2006-12-13 17:49
Auno comment ID: 34598
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143
These nanos have a lot of issues, making them uh how you say..."not so useful". First is the nanocost issue, they need a lot of nano. Second is the casting cap of 1s. Whereas a RK snare you can hit in a split second, to use this snare you have to stop for a full second, which can be deadly in SL. Thirdly, while the RK snares last basically forever as far as you need to be concerned, these last only a minute or so. FOUTHLY (I can go on and on) the SL snares can not be refeshed on the target, due to the fact that the nano you cast on a mob is not the actual snare but rather a nano checking the level of the mob and then applying the appropriate snare. So if you have snared that big bad add nearby while your team tries to kill something else, and the snare is almost out, you have no choice but to watch as the snare ends and the mobs runs up to give you a hug. And I guess my final complaint, the nanoskills of course. In a pvp setup at 220, in which I selfcast SWS X with a bunch of buffing items, I cannot even cast this top SL snare. Not that it really matters, as they all work with about the same effectiveness in SL - I will detail this in next comment I guess...
Original author: houserocker
Original posted-at text: 2006-12-13 17:49
Auno comment ID: 34598
Auno nano ID: 223143
Source: https://auno.org/ao/db.php?id=223143
These nanos have a lot of issues, making them uh how you say..."not so useful". First is the nanocost issue, they need a lot of nano. Second is the casting cap of 1s. Whereas a RK snare you can hit in a split second, to use this snare you have to stop for a full second, which can be deadly in SL. Thirdly, while the RK snares last basically forever as far as you need to be concerned, these last only a minute or so. FOUTHLY (I can go on and on) the SL snares can not be refeshed on the target, due to the fact that the nano you cast on a mob is not the actual snare but rather a nano checking the level of the mob and then applying the appropriate snare. So if you have snared that big bad add nearby while your team tries to kill something else, and the snare is almost out, you have no choice but to watch as the snare ends and the mobs runs up to give you a hug. And I guess my final complaint, the nanoskills of course. In a pvp setup at 220, in which I selfcast SWS X with a bunch of buffing items, I cannot even cast this top SL snare. Not that it really matters, as they all work with about the same effectiveness in SL - I will detail this in next comment I guess...
