[Historical Auno comment import]
Original author: Shiare
Original posted-at text: 2008-06-07 08:34
Auno comment ID: 47807
Auno nano ID: 31409
Source:
https://auno.org/ao/db.php?id=31409
Well apparently, Fixers do have summon melee weapon nanos (however useless they may be). They also get one of the lowest costing skills in concealment. Lets consider someone may want to be unorthodoxed and just maybe make a melee fixer...cause you know, well we can do that. yeah the IP expense will be insane, but that's the great thing about AO, you don't have to be a carbon copy of everyone. Remember, games are about fun, not just being uber, super twink, I want to be the best ever.
Therefore, any buff that any profession gets is only useless if that profession does not have "Any Use at all" for the skill that the nano buffs. Last time I checked, every profession in the game can use any weapon you like and therefore, this buff is then good for that reason.
People, think outside the box a little and stop assuming that fixers run around with GSF, wielding SMG's, wearing GA, hacking everything in site and whatever else the common fixer does. I mean I made a melee agent that uses sneak attack (agent's have the lowest cost to raise sneak attack other than shades I believe)....and agent doesn't even get a sneak buff...but guess what, you can FP fixer, use this buff and still have access to fixer and agent buffs...so it's an alternative to FPing another profession that gets sneak attack buffs (I beleive advy is the one, not sure atm).
Bottom line, this game allows us to take our fixer (or your chosen profession) on any path you so desire...therefore, all nano's your profession gets is useful...maybe not practical in everyday use...but for the few who want to be different, this could be for them......also who knows why FC chose sneak attack over other types of buffs...but guess what, live with it, like or hate it...it's there....use it or stop complaining ;)