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[Nano] Pet Warp (209488)
#1
[Historical Auno comment import]
Original author: Ricazel
Original posted-at text: 2005-06-06 10:25
Auno comment ID: 12914
Auno nano ID: 209488
Source: https://auno.org/ao/db.php?id=209488

great for evil pets
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#2
[Historical Auno comment import]
Original author: theneo
Original posted-at text: 2005-09-28 10:32
Auno comment ID: 16851
Auno nano ID: 209488
Source: https://auno.org/ao/db.php?id=209488

the time to cast takes forever
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#3
[Historical Auno comment import]
Original author: FreakyFOX
Original posted-at text: 2006-01-18 16:58
Auno comment ID: 22843
Auno nano ID: 209488
Source: https://auno.org/ao/db.php?id=209488

where can I find this?
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#4
[Historical Auno comment import]
Original author: Hydrojen
Original posted-at text: 2006-01-24 02:24
Auno comment ID: 23166
Auno nano ID: 209488
Source: https://auno.org/ao/db.php?id=209488

General Store o.o
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#5
[Historical Auno comment import]
Original author: Emokid666
Original posted-at text: 2006-06-14 16:07
Auno comment ID: 28260
Auno nano ID: 209488
Source: https://auno.org/ao/db.php?id=209488

wtf does 0.o mean? and why would you want this. I guarantee by the time you cast it ur pet would have found you anyway.
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#6
[Historical Auno comment import]
Original author: Scoville
Original posted-at text: 2006-10-12 23:03
Auno comment ID: 32684
Auno nano ID: 209488
Source: https://auno.org/ao/db.php?id=209488

These days, yes, pet pathing is WAY better and your pet can generally get back to you in the time it takes to cast this. We didn't always have it so good. Back in the day, we walked barefoot 5 miles to school in a snowstorm, uphill both ways!
...What was I saying? Oh yes, pet pathing used to suck big purple donkey dicks. If you were in a mission, had no idea where your pet had run off to and got stuck, and had absolutely no inclination to go look for it because of the 70-level-higher mobs everywhere, Pet Warp was absolutely indispensible.
I remember casting it a lot in cave missions. Early on (before this nano? ) there were rooms that pets seemed to have a 10% chance of getting through successfully. They fixed that, mostly...by taking out those rooms, haha. I think there were still some problems and that's when they resorted to Pet Warp, then awhile later they finally got the pathing to its current (relatively magnificent!) condition.
I still think it's kind of hilarious that you can run around Keystone Kops style and not get hit much, especially in a room with a pillar in it, because mobs are plagued with the same pathing peculiarities. Justice!
Oh and O.o means looking askance at something, similar to /boggle which is more like O.O ...that's the best way I can explain from impressions I've gathered from context. Picture the O's as eyes.
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#7
[Historical Auno comment import]
Original author: Phracton
Original posted-at text: 2007-10-12 16:27
Auno comment ID: 42733
Auno nano ID: 209488
Source: https://auno.org/ao/db.php?id=209488

Pet pathing still sucks sometimes. Make this instacast please FC, would help alot especially in PvP on BS.
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#8
[Historical Auno comment import]
Original author: Anarchangelx
Original posted-at text: 2010-03-04 23:28
Auno comment ID: 56641
Auno nano ID: 209488
Source: https://auno.org/ao/db.php?id=209488

1 Pet stays away forever
2 Pet comes back in the time it takes to cast this nano
3 Pet comes back in the time it takes to cast this nano, because this nano was cast
4 Pet is returned by this nano
Too many people are confusing 2 with 3, and ignoring the fact that 1 would have resulted had they not cast the nano. I do not wait anymore before casting this, you can always move and break the cast (aka 'stepping out of casting').
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