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[Nano] Tired Limbs (99578)
#1
[Historical Auno comment import]
Original author: Nikkoli
Original posted-at text: 2004-10-21 21:15
Auno comment ID: 8069
Auno nano ID: 99578
Source: https://auno.org/ao/db.php?id=99578

This is one of the "breakable" debuffs. Really only usefull for adds as a ghetto calm.
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#2
[Historical Auno comment import]
Original author: Jeff120
Original posted-at text: 2005-10-11 00:40
Auno comment ID: 17346
Auno nano ID: 99578
Source: https://auno.org/ao/db.php?id=99578

this is not breakable
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#3
[Historical Auno comment import]
Original author: Triceratroll
Original posted-at text: 2005-10-22 17:07
Auno comment ID: 17896
Auno nano ID: 99578
Source: https://auno.org/ao/db.php?id=99578

Chance of break on attack 54
it is breakable
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#4
[Historical Auno comment import]
Original author: bartje
Original posted-at text: 2006-12-30 19:42
Auno comment ID: 35507
Auno nano ID: 99578
Source: https://auno.org/ao/db.php?id=99578

ql 7 nano with -540 inits? would be abit overpowerd if it was unbreakable :P
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#5
[Historical Auno comment import]
Original author: gergiskoo
Original posted-at text: 2008-08-27 18:23
Auno comment ID: 48990
Auno nano ID: 99578
Source: https://auno.org/ao/db.php?id=99578

even if it's breakable it's nice if you're taking a beating and need a moment.
so yeah, it's a ghetto calm
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#6
[Historical Auno comment import]
Original author: xDARKHAWKx
Original posted-at text: 2009-06-20 07:30
Auno comment ID: 53978
Auno nano ID: 99578
Source: https://auno.org/ao/db.php?id=99578

I would use this nano to give me time to heal up all the way, so after cast, just stop attacked and heal, the other init debuffs i would use when you start attacking again...
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