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[Nano] Quantum Wings (120499) - Printable Version

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+--- Thread: [Nano] Quantum Wings (120499) (/showthread.php?tid=849)

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RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: rattjamann
Original posted-at text: 2006-10-29 16:12
Auno comment ID: 33226
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

oh one more thing =D this + scythe + rabier halloween costume = UBAH


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: rattjamann
Original posted-at text: 2006-10-29 16:38
Auno comment ID: 33227
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

oh one more thing =D this + scythe + rabier halloween costume = UBAH


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Sebinox
Original posted-at text: 2007-01-22 23:14
Auno comment ID: 36243
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

LOL i saw today a agent with Slayerdroid Transferance Ruse 3 and QW was so lol he was hovering after me :P Scared the shit outa me


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Shiare
Original posted-at text: 2007-02-21 10:11
Auno comment ID: 37207
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

I believe (not 100% sure, just my theory), but the reason you lose QW's when you zone is because of the playshift requirement check. Which I assume means that the game will check the requirement of the nano against your BASE skills when shifting to another playfield (or zoning). So if you don't have 480 base TS, BM and MM, then you will lose QW's when you zone. However, it may be that it's supposed to check against your current Skills (buffed or not) but there probably is a glitch with it which you can clearly see when lagging as you zone. Basically what happens when you zone is all your buffs listed in your NCU temporarily stop running (or disappear as if you don't have any buffs on at all), as your zoning, the game checks the requirements of any playshift items and so you fail the check and QW's cancels and you have to recast.
Now once you get past level 100, depending on your breed you may have 480 reqs. without any nano skill buffs at all....I'm nanomage and If not for title capping around 80'ish, I would have the base 480 skills without buffing.
Anyway, another thing that makes me believe there is a glitch is because I sometimes keep QW's when zoning even though that above issues happen. It's rare that QW's doesn't cancel (like once every 50+ times or so). I believe this is probably due to zoning real fast (like 2 seconds or so) because everytime that I can recall when QW's didn't cancel, I zoned really really fast as if I didn't even cross a zone border. This don't happen to me often as I typically lag a little when zoning (about anywhere from 5 - 10 seconds).


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: crazyc94
Original posted-at text: 2007-03-21 08:58
Auno comment ID: 37913
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

Ok, just to clarify for everyone here:
The reason that QW many cancel when you zone is due to the Playshift Requirements. When you zone, if you look at your NCU, you'll see that it's always empty. Well, QW's Playshift Requirements are checked before all your nanos are put back into your NCU.
However, NCU is the only thing that is cleared when zoning. All your equip stays when checking for Playshift Requirements. This means that if you have enough +nanoskills symbiants/implants, then it won't cancel.
(btw, I proved this with my MP at 88. She had crap imps in and QW would cancel at every zoning. Then I put in brain/eye/chest/waist symbs, and QW stopped cancelling).


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: genius71
Original posted-at text: 2007-05-04 00:06
Auno comment ID: 39185
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

what is nice about this is that agents in fp can use this...
User Visual profession == Meta-Physicist
:D


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Ilikebunnies
Original posted-at text: 2007-05-14 09:00
Auno comment ID: 39468
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

Lol I already said it checks your freakin' base skill, stop repeating. D:<
:)
Also unlike yalms, this doesn't actually increaes your runspeed, it just makes you "faster", so your pets still move slow as heck (since pet runspeed is based on your runspeed, from when you last zoned)


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Ran-san
Original posted-at text: 2007-08-12 00:47
Auno comment ID: 41605
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

Last patch (17.5) supposedly removed the "uncast when zoning issue".


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: dmytro1990
Original posted-at text: 2007-08-16 05:13
Auno comment ID: 41661
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

it did for sure, tested it.


RE: [Nano] Quantum Wings (120499) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Jihla
Original posted-at text: 2007-08-19 13:59
Auno comment ID: 41732
Auno nano ID: 120499
Source: https://auno.org/ao/db.php?id=120499

You can all thank me later for getting rid of the silly skill check *cough*