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[Nano] Warden Ward (223022) - Printable Version +- AORebirth Forums (https://forum.ao-rebirth.com) +-- Forum: Game Discussion (https://forum.ao-rebirth.com/forumdisplay.php?fid=12) +--- Forum: Items & Equipment (https://forum.ao-rebirth.com/forumdisplay.php?fid=18) +--- Thread: [Nano] Warden Ward (223022) (/showthread.php?tid=1475) |
RE: [Nano] Warden Ward (223022) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Retracnad Original posted-at text: 2008-05-18 17:56 Auno comment ID: 47498 Auno nano ID: 223022 Source: https://auno.org/ao/db.php?id=223022 Saved my ass as a fixer so many times against high AR mobs when I accidently pull agro, stops me taking that life threatening hit (cos lets face it, any hit against my gimp chars gonna be a crit and its gonna deal atleast half my health). This stops that damage and gives enough time for mob to be pulled off me, by time the situation happens again, i've got the ward back on me. Can see it being useful in full teams to protect squishy support classes from mismanaged agro. RE: [Nano] Warden Ward (223022) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: AKrulz Original posted-at text: 2008-09-12 17:04 Auno comment ID: 49196 Auno nano ID: 223022 Source: https://auno.org/ao/db.php?id=223022 think that you prevent a 4k dmg every 30 sec so is like 3 times better than improv ambient invigoration=)) |