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[Nano] Candycane (202262) - Printable Version +- AORebirth Forums (https://forum.ao-rebirth.com) +-- Forum: Game Discussion (https://forum.ao-rebirth.com/forumdisplay.php?fid=12) +--- Forum: Items & Equipment (https://forum.ao-rebirth.com/forumdisplay.php?fid=18) +--- Thread: [Nano] Candycane (202262) (/showthread.php?tid=1146) |
RE: [Nano] Candycane (202262) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: jeycihn Original posted-at text: 2009-10-19 10:33 Auno comment ID: 55349 Auno nano ID: 202262 Source: https://auno.org/ao/db.php?id=202262 wtb lvl lock removed RE: [Nano] Candycane (202262) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Mefsy Original posted-at text: 2010-03-10 09:48 Auno comment ID: 56690 Auno nano ID: 202262 Source: https://auno.org/ao/db.php?id=202262 Moniker @ 2005-11-04 20:19 This would also be exelent to point out a monster's weak spots, as in which element did the most damage, then switch to another nuke that does the same ac type. ---------------------------------------------------------------- ------ omikjam @ 2005-11-08 18:11 Moniker, problem with that is that the min dmg is the same as the max dmg so it wouldn't make a difference if it had say Chemical AC ;p My NT have sometimes done lower dmg on mobs (dynas and such) than what dmg lower range has been (e.g. 2-3k nuke does 500 dmg etc.). So against those mobs this really could be useful. RE: [Nano] Candycane (202262) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: jokeUsa Original posted-at text: 2010-07-08 13:36 Auno comment ID: 57737 Auno nano ID: 202262 Source: https://auno.org/ao/db.php?id=202262 Mefsy @ 2010-03-10 09:48 My NT have sometimes done lower dmg on mobs (dynas and such) than what dmg lower range has been (e.g. 2-3k nuke does 500 dmg etc.). So against those mobs this really could be useful. That means the mob had reflects or absorbs, nothing else. RE: [Nano] Candycane (202262) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: jarexxx Original posted-at text: 2010-09-14 15:03 Auno comment ID: 58228 Auno nano ID: 202262 Source: https://auno.org/ao/db.php?id=202262 Remove lvl lock omg! Or nerf trader drains! RE: [Nano] Candycane (202262) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Ats Original posted-at text: 2010-10-10 16:03 Auno comment ID: 58413 Auno nano ID: 202262 Source: https://auno.org/ao/db.php?id=202262 best for biodome. RE: [Nano] Candycane (202262) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Briandmg Original posted-at text: 2012-06-22 14:17 Auno comment ID: 60855 Auno nano ID: 202262 Source: https://auno.org/ao/db.php?id=202262 With the recent patch, +dmg items now affect nuke damage. This especially affects candycane since the +dmg would be multiplicated 8 times over. For the following setup: [Token board (+20), MOTR (+32), Withered Flesh (+15), Dchest (+42), RBP (+60/2 since RBP only adds 4 types of damage), 2 rings of power - physics (+56/2.7 since the rings only adds 3 types of damage), Improved Semi-Sentient Augmentation Cloud (+40)] x 8 = 1600 more damage per cast. I.e. to say with a good +dmg setup, you could be doing about 5920 damage per cast. It's not too shabby, but still, RB would do more damage with a faster recharge. =( RE: [Nano] Candycane (202262) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Antagonist Original posted-at text: 2012-06-26 13:19 Auno comment ID: 60864 Auno nano ID: 202262 Source: https://auno.org/ao/db.php?id=202262 For a froob that is AMAZING damage when otherwise no sane person would play this class past 150, and for a paid this goes even further, cause, y'know, those double/triple assholes just weren't powerful enough in 151-200 BS. You have the research attunement device for +100 to all damage, an alien augmentation device for another +15, the db bracer for +30, gripper for +15 (or sinew for +40 if you have higherup friends), and a couple other odds and ends. Oh, and perks still add nano damage, as does the nano targeting helper. At level 195 you should still be looking at 15% extra base damage at the least, around 25% if you get to the shadowlevels (which kinda takes away the usefulness of this nano, but then you also get access to a couple more damage items, like the xan board, db modules, etc). Not too shabby, eh? |