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[Nano] Neural Stunner (28625) - Printable Version

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+--- Thread: [Nano] Neural Stunner (28625) (/showthread.php?tid=92)

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RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: jeycihn
Original posted-at text: 2008-01-20 18:41
Auno comment ID: 45154
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

>>buys Reg a decent translator<<


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Arendel
Original posted-at text: 2008-05-23 01:29
Auno comment ID: 47559
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

120% NR to resist.. the way TL5 are stacking NR I'm guessing this is hard to land. If only 1 in 4 are landing then EC is better? Gotta try this and do my own stats.


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: jeycihn
Original posted-at text: 2008-08-25 19:36
Auno comment ID: 48950
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

cut recharge to a useful number and I could find a way to make this work better than EC. chance of landing EC stun is just depressing, but it does happen, and if it doesn't, u don't have to wait 9 years to try again. and don't forget, with EC you're making dmg as well.


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Binarybot
Original posted-at text: 2009-02-17 22:32
Auno comment ID: 51876
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

Solo, its useful as a way to stun and run, though usually mezz is better. If you cant mezz it, you usually cant stun it either.
In a team, it can be very useful. Pair up with a MP or Crat or another NT and keep a mob stunned indefinitely (or until someone is resisted). It has its uses, just not in the traditional sense.


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Briandmg
Original posted-at text: 2009-08-25 15:47
Auno comment ID: 54802
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

Dang, doesn't work as well as the MP or agent stun. =/
Main difference is that NTs need the nano bar to nuke, but MPs/agents can just stun and continue whacking. This is probably only a utility nano or those kind of situational PvP nanos.


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: AOmaster
Original posted-at text: 2009-08-27 18:22
Auno comment ID: 54823
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

regsvr32 @ 2007-07-31 09:31
k lets in shourt work that usefull once u fight big mob to give 4 extra sec for the healer to use it that could be spam with 1.46 or so sec recharge and give good time for the team mates to kill that big mob got it? enjoy
I find all your Auno posts to be either gibberish, or unreadable. Please refrain from sharing your pearls of wisdom with us, thanks.


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Ladunker586
Original posted-at text: 2009-09-07 23:38
Auno comment ID: 54925
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

All I can say is the reqs for this are very close to the CB nanoline (hint). So I agree this might be hard to land if you just all of a sudden try to use it on an evenly matched opponent, but if you play smart this is useful. Much more useful if you are not the only one attacking the target.


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Hbar
Original posted-at text: 2009-12-09 08:11
Auno comment ID: 55763
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

do the alpha, start chaining starfall and use this as soon as you get to supernova, queue up nano feast, utilize and CA and watch the doc go splat.


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Hbar
Original posted-at text: 2009-12-09 08:13
Auno comment ID: 55764
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

btw it is NOT good in teams, taunt is too high, at least at tl4-tl5 without a proper tank, not to mention DD from the NT in that case.


RE: [Nano] Neural Stunner (28625) - Auno Archive - 08-25-2026

[Historical Auno comment import]
Original author: Vladja
Original posted-at text: 2010-02-21 18:49
Auno comment ID: 56551
Auno nano ID: 28625
Source: https://auno.org/ao/db.php?id=28625

The taunt isn't so bad; if you wouldn't cast this you'd do IEF twice in a row, which taunts twice as much ;-)