AORebirth Forums
[Nano] Delayed Cellular Collapse (266290) - Printable Version

+- AORebirth Forums (https://forum.ao-rebirth.com)
+-- Forum: Game Discussion (https://forum.ao-rebirth.com/forumdisplay.php?fid=12)
+--- Forum: Items & Equipment (https://forum.ao-rebirth.com/forumdisplay.php?fid=18)
+--- Thread: [Nano] Delayed Cellular Collapse (266290) (/showthread.php?tid=1825)

Pages: 1 2


RE: [Nano] Delayed Cellular Collapse (266290) - Auno Archive - 08-26-2026

[Historical Auno comment import]
Original author: jeycihn
Original posted-at text: 2008-03-01 01:24
Auno comment ID: 46036
Auno nano ID: 266290
Source: https://auno.org/ao/db.php?id=266290

this triple sucks, only useful for killing very low hp profs, or as a finisher. MUCH better choices for pvm also, the recharge is just stupid relative to teh dmg done by this one.


RE: [Nano] Delayed Cellular Collapse (266290) - Auno Archive - 08-26-2026

[Historical Auno comment import]
Original author: Hafenbraut
Original posted-at text: 2008-04-27 08:51
Auno comment ID: 47142
Auno nano ID: 266290
Source: https://auno.org/ao/db.php?id=266290

It doesn�t even DO more dmg usually. Tried it camping RK mobs, and ~30% of the time it did less dmg than the double- not even counting the time. It never reached the 60% more dmg it would need to be en par with the double.
Not really a good finisher in PvP either. One may as well just use doubles, and save the VP.