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[Nano] Delayed Cellular Collapse (266290) - Printable Version +- AORebirth Forums (https://forum.ao-rebirth.com) +-- Forum: Game Discussion (https://forum.ao-rebirth.com/forumdisplay.php?fid=12) +--- Forum: Items & Equipment (https://forum.ao-rebirth.com/forumdisplay.php?fid=18) +--- Thread: [Nano] Delayed Cellular Collapse (266290) (/showthread.php?tid=1825) Pages:
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RE: [Nano] Delayed Cellular Collapse (266290) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: jeycihn Original posted-at text: 2008-03-01 01:24 Auno comment ID: 46036 Auno nano ID: 266290 Source: https://auno.org/ao/db.php?id=266290 this triple sucks, only useful for killing very low hp profs, or as a finisher. MUCH better choices for pvm also, the recharge is just stupid relative to teh dmg done by this one. RE: [Nano] Delayed Cellular Collapse (266290) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Hafenbraut Original posted-at text: 2008-04-27 08:51 Auno comment ID: 47142 Auno nano ID: 266290 Source: https://auno.org/ao/db.php?id=266290 It doesn�t even DO more dmg usually. Tried it camping RK mobs, and ~30% of the time it did less dmg than the double- not even counting the time. It never reached the 60% more dmg it would need to be en par with the double. Not really a good finisher in PvP either. One may as well just use doubles, and save the VP. |