![]() |
|
[Nano] Constant Barrage (259354) - Printable Version +- AORebirth Forums (https://forum.ao-rebirth.com) +-- Forum: Game Discussion (https://forum.ao-rebirth.com/forumdisplay.php?fid=12) +--- Forum: Items & Equipment (https://forum.ao-rebirth.com/forumdisplay.php?fid=18) +--- Thread: [Nano] Constant Barrage (259354) (/showthread.php?tid=1786) Pages:
1
2
|
RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Whitey Original posted-at text: 2006-01-22 16:40 Auno comment ID: 23089 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 if only it had about 5 more meters in range, we could range-cap them too ;) RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: brontomancer Original posted-at text: 2006-11-28 17:11 Auno comment ID: 34142 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 Recharge time 1.82s (capped at 1s) this is the only nanoline i know of that has a variable recharge, now thats some lub... wtb for comp buffs RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Shadow.ik Original posted-at text: 2006-12-13 14:34 Auno comment ID: 34580 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 55% NR check?Omg that always land =P RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Solostron Original posted-at text: 2007-02-01 07:27 Auno comment ID: 36523 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 Recharge time: 1.82s (capped at 1s) I thought Nano Init only affected the cast time of nanos? RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Ender2006 Original posted-at text: 2007-03-03 15:17 Auno comment ID: 37455 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 yes the person who posted above has obviously never played an nt above lvl 200. Cast/recharge times are capped at 1/1 . no amount of nano-init will help this. RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Ender2006 Original posted-at text: 2007-03-03 15:18 Auno comment ID: 37456 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 above comment directed at drakidia, solostron you are correct as well. nanoc init does not affect recharge like physical init does RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Binarybot Original posted-at text: 2009-05-05 21:06 Auno comment ID: 53374 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 Perhaps FC is adding this on purpose, they may add a way to reduce recharge time in the future (would make buffing in BS much much easier) RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: Incinerator Original posted-at text: 2009-05-16 11:43 Auno comment ID: 53544 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 A poor NT was spamming this on my Shade with NR5 it never landed once. RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: pyroathiest Original posted-at text: 2009-09-07 23:54 Auno comment ID: 54926 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 @ Ender2006.... You obviously have your information mixed up, despite having played an nt. If a nano has a stated capped attack time, taht is the lowest it will go. If there is no stated capped attack time, the nano can be instacast with enough nano init. Recharge times are only affected by the agg/def slider, and CAN go lower than 1 second if the stated recharge time is low enough. No amount of nano init will affect recharge times. RE: [Nano] Constant Barrage (259354) - Auno Archive - 08-26-2026 [Historical Auno comment import] Original author: mdk0420 Original posted-at text: 2011-03-30 11:59 Auno comment ID: 59225 Auno nano ID: 259354 Source: https://auno.org/ao/db.php?id=259354 @ Pyroathiest You obviously have your information mixed up, whether you played a NT or not. Def/Agg bar has absolutely nothing to do with your recharge time when it comes to nanos. Recharge time for a nano is never affected by anything except by the stated recharge time the nano has. Also Ender2006 never actually mentioned he played a NT, though it seems likely since he corrected someone that hasn't as if he was more knowledgeable on them, however both of you were wrong when mentioning recharge times capping. Auno is known for many bugs, this is just one of them. Everything else you mentioned though is correct =) |